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Two renders of a Alligator Model I made recently.
 
Two renders of a quadruped walk cycle using the Dragon model.
 
 
These are a pair of renders for a dragon flight cycle, showing the body as a whole with the full wing motion, and a closeup of the body showing spine and secondary motions.
 
 
A simple little short of a feathered critter doing a little preening.
 
Moving along with the non-human creature animations, this is a test swim cycle for a giant manta ray.
 
Another rig/animation test. A re-visit to the humanoid insect, using more refined rigging techniques. The legs use two different strides, with the rear legs as the main propulstion, the front, shorter legs are mainly for support and steering. The torso and arms have become more lanky and elongated, matching the stride of the lower legs.
 
Some simple walk cycles with a basic character to test a new rig. The spine is controlled with weighted rotation constraints and control shapes. The foot is my first use of a "Reverse" bone set up.
 
 

This is a selection of character movements from Nuclear Dawn. Walks, Runs, and Crouches for the Assault, Exo, and Stealth. Models provided by InterWave Studios.

.ZIP file containing .MOV's to allow scrubbing through the animations.

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The final demo from ND featuring the Support and Assault Classes showing the value of teamwork. 800x600 WMV. Models and Textures provided by InterWave Studios.

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Another demo from Nuclear Dawn, a quick demonstration of super awesome ninja skills by the CT Stealth. 800 x 600.WMV. Models and Textures provided by InterWave Studios.

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CT Stealth Demo

A quick demo of the Lockdown sequence for the Consortium Exo character from Nuclear Dawn. 800x600 .WMV Models and Textures provided by InterWave Studios.

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CT Exo Demo
Xen Controller

This is the finalized set of animations cycles for the Xen Controller being created for Black Mesa. They are all in one .zip file, 640x480 .AVI DivX. Again, they are cycles, and must be looped.

Model by Ivan Vavilov, Black Mesa modeler.

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Hero Bot Scene

More of an Animation / Motion study than a Modeling exercise, these are a few cycles for a humanoid torso on an insect-like quadruped base.

.MOV format, 800x600. Right Click - Save Target As

Walker Idle Walker Walk Walker Run Walker Attack Walker Block Walker Jump Walker Death  

This is a full cut scene for a school project. All content, except the music and sound effects, were created by me. I supplied the voices for both characters.

.AVI format, 720x480- Right Click, Save Target As

Hero Bot Scene              

This is the final render of an Art Test I completed to join a mod team as a volunteer animator. 3D Model/Audio provided by Black Mesa Source.

.AVI format 640x480- Right Click, Save Target As

Mod Team Test Animation    

Concept Desgin - Katrina Carey; 3D Model/Texture - Michael Clark

All Files are .MOV - Right Click and Save Target As

Ice Dragon Idle Ice Dragon Walk Ice Dragon Backwards Ice Dragon Claw Ice Dragon Bite Ice Dragon Breath Ice Dragon Fly Ice Dragon Hit
Ice Dragon Death

Concept Desgin - Katrina Carey; 3D Model/Texture - Michael Clark

All Files are .MOV - Right Click and Save Target As

Minotaur Idle Minotaur Walk Minotaur Punch Minotaur Headbutt Minotaur Hit Minotaur Charge Minotaur Death

All works Copyright (c) Russell Briggeman Jr - 2006-2012, unless otherwise noted.